Decide which number you are checking

A game’s match history describes individual matches. A local process timer measures how long a particular program runs. Depending on the game, that can include menus or stop between matches.

Use the recorded match duration when you want the length of a specific match. Use PlayCounter’s session history for the runtime it recorded. Multiplying your match count by an average duration will not give an exact lifetime total.

League of Legends: check the game process

  1. Open PlayCounter and launch League of Legends.
  2. Start a game so the game process is running.
  3. Check Now Playing. If a local choice is needed, use Discovered to match the game rather than Riot Client or the separate League client.
  4. After playing, check the sessions in My History.

The League client and the in-game process have different lifetimes. A timer assigned to the client can include champion selection and time between matches, while the game process can close at the end of a match. Confirm the process you are tracking.

VALORANT: confirm the running game

Launch VALORANT normally with PlayCounter open. A recognized game appears in Now Playing. If you need to review it, select the VALORANT game process rather than Riot Client.

Recorded runtime can include the game’s menus and time between matches. PlayCounter does not need to read Riot account credentials or match results to record that process.

Local history and earlier hours

There is no Riot historical importer in PlayCounter. It records new sessions while it is running, and manual entries or total adjustments are available for previous time you want to add.

If a generic process name has several possible matches, choose the correct local title. Your choice is not published as a universal match for all Riot-related processes.

Sources & further details